//
//  CSYBasicTableViewController.swift
//  CSYMicroBlockSina
//
//  Created by 姚彦兆 on 15/11/8.
//  Copyright © 2015年 姚彦兆. All rights reserved.
//
//  只是做个测试

//  同时导入Github 和 GitOSChina

import UIKit

import AFNetworking


class CSYBasicTableViewController: UITableViewController,CSYVisitorViewDelegate {

    var userJurisdiction : Bool {
    
        return GetUserInfoModel().isLogin
    
    }
    //设置"拦截者" 进行访问者的权限设定
    
    var visitorView : CSYVisitorView?
    
    override func loadView() {
        
        userJurisdiction ? super.loadView() : loadVisitorView()
        
    }
    
    private func loadVisitorView (){
    
        visitorView = CSYVisitorView()
        
        visitorView?.delegate = self
        
        view = visitorView
        
        //Nav上的按钮
        self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "注册", style: UIBarButtonItemStyle.Plain, target: self, action: "startRegist")
        
        self.navigationItem.leftBarButtonItem = UIBarButtonItem(title: "登陆", style: UIBarButtonItemStyle.Plain, target: self, action: "startLogin")
    
    }
    
    //实现代理方法
    @objc internal func startLogin() {
        
        print("用户点击了登录按钮")
        
        //点击登录按钮之后
        presentViewController(UINavigationController(rootViewController: LoginViewWithOAUTHViewController()), animated: true) { () -> Void in
            
            print("LoadSuccess")
            
        }
        
    }
    
    @objc internal func startRegist() {
        
        print("用户点击了注册按钮")
        
    }
    

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
